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Finally, the Final Fantasy has come back to the
Playstation 2. This is the first game designed for Playstation 2. It was
released way back in December. “But this is September! What have you been
doing since?” I was being patient. I got my Playstation 2 in July and got it
along with. After little less than two months and 62 hours of playing time, I
did what only 500,000 people have done: beat Final Fantasy X. Now as Final
Fantasy editorialist, I feel obligated to write a review so here it is!
Most people tend to observe the graphics
before making a decision that is really shallow in my opinion. Some games are
great if you look past the graphics. This is not a problem as Final Fantasy
sports one of the best graphics on Playstation 2. The people are very real.
They are considered life size. They have facial expressions that respond. The
environments look very real as you don't travel in an overhead world as you
travel in paths. The FMVs every once in a while, but most of them are short
and they just improve the graphics a notch. There are many different
environments. There is a huge plain that is bigger than Kansas and Nebraska
together “Come on people, use your imaginations!” There is an desert about the
size of the Gobi. There is an ice land. These lands are very real.
The game play is totally different not only
with the battle system but also with leveling up and the weapon and armor
system. Using what they call a sphere grid does the leveling up. This huge
grid is the place to increase your stats. After battle, you will receive AP
along with gil. When your AP reaches to a certain point, you get one sphere
level. Each person has a location on the grid. Using sphere levels, you can
move along the grid. Then there are nodes. Each node is different. Some has
strength +1, some has agility +2, and some has magic defense +4 depending on
where you are. Some have empty so you can fill it in with a different sphere.
After battle you will usually receive spheres not levels. Spheres are required
for you to “learn” the different nodes. So when you are adjacent to a strength
+1 node, you will need to use a power sphere to “learn” it. Same thing with
abilities, magic, and so forth. There are also spheres that create node to a
specific attribute, others allow you to move around the sphere grid like
teleport or move to where a friend is, other allows you to learn something
that another person has learned no matter where they are on the grid. That is
the essence of leveling up. I have seen guides for people who don’t use the
sphere grid so some people go through without using the grid. Now the weapons,
they have a less value now. In Final Fantasy, generally weapons are very
important mainly because they increase your power along with armor. In
different final fantasies, they had different values. A good weapon in Final
Fantasy 7 would have a lot of material slots. A good weapon in Final Fantasy 9
would have an unusual ability or a good ability. Now in Final Fantasy 10, the
weapons are not that important. They don’t change any attribute. The
difference between weapons is the ability they have. Some weapons have like
firestrike, strength 10%, Mp 20%, and Piercing. Fire strike along with water,
lightening, and ice are attributes equipped with the weapon that gives the
weapon attribute of that element to do more damage to an opposite element. The
strength increases by a number of percent along with MP and so many others. So
many times you will have various of weapons to keep to switch during battle
and stuff. You can also customize adding attribute to a weapon by using items.
That is the same with armor with armoristic characteristics such as
fire-eater, which absorbs fire damage, and blind ward.
The battle system is the
changing point in the game that differs that most people will recognize from
the other games in the series. Again as I explain it in previous editorial,
the system if TB, turn based. Everyone take turns based on his or her agility.
There is a list to the right of the battle that tells you the order so you can
plan ahead and anticipate the moves. All party members are allowed to be in
battle at anytime. They limit three characters at a time but it is easily
swapped on a character’s turn and can act that turn. For more information on
the battle system, look at my previous editorial, Battle of Battles.
The story is one of the main
elements involved into a game. One of the greatest Final Fantasy of all time
was Final Fantasy 6 and it captivate the audience with a great cast, well
developed characters, a great storyline, and one heck of a villain. It is
possible that no game might be able to match what Final Fantasy did. Well at
least they could try. Final Fantasy X would have no chance. The story is that
Tidus was playing blitzball, water polo underwater, in Zanarkand, his town
when Sin began to attack it. He was sucked up and sent 1000 years into the
future. There he met Yuna, a summoner that is out to defeat sin, and her
guardians, Wakka, Lulu, and Kimahri. Tidus oblige to help her on her journey
in the hope of going back to his own home thousand years in the past. So he
meets Auron and Rikku later in the journey. The story covers many facets of
life including racism, political corruption, and conflict of beliefs. You
wouldn’t know about racism but it applies, as people tend to hate the Al Bhed,
which is a group of people that doesn't believe in Yevon, the supreme god and
father of the religion that the people of Spira believe in. You travel to
different cities and visit their temples to gain aeons to help beat sin. Your
goal is to get the final aeon and defeat sin with it. So that is the basic
story line.
The voices for the characters
are one of the biggest changes as no final fantasy has done that before. About
75% of the time, they use voices. That includes with subtitles too luckily for
us. One of the bad things about voices is that you are not really able to
speed up the plot a lot. Most of the time you could just skim through the
lines but now you have to stop and listen to every voice. That can get
irritating. The only time they tend not to use voices is when they talk to NPC,
Non-Playable Characters, and there is little NPC interaction. Most NPC tend to
give you items, which makes the game too easy. The voice was not garbled and
very clear. The lips were not in sync with the voice as they didn’t redo the
facials. So sometimes you will see the lips moving even after they are done
speaking. The voice was quite good in some scenes as some of this is a flash
back. Sometimes Tidus tend to speak from a narrative point of view. He sounds
more older and mature when he flashes back, and I can hear and see that. The
subtitles italicize when that happens so people know that he is flashing back.
The music for the game is quite good, especially Auron’s theme and certain
selections. The whole score is great and there are four discs with about 60
songs so you don’t tend to hear the same thing over and over. It is not one of
my favorite soundtracks, but it is definitely not the worst!
The replay value is kind of
low. It takes around 50-70 hours depending on how long you tend to fight and
how many different side quests you do. There are quite a few sidequests and
some you will have to do in order to max your ultimate weapon. Not many of
them are fun, but they are worth it in the long run. The difficulty level is
very easy. I bought the guide, and I wish I haven’t now. I made it up to
myself by beating the last couple bosses without the guide so I “redeemed”
myself. It depends on how much you level up and how much strategy you use in
applying every character in a situation. So my rating is 4 out of 5 stars. It
is no Final Fantasy six but at least it is a Final Fantasy!
Hobbes Lionheart
This name originally opened a new email to Hobbes Lionheart at hobbes [at] finalfantasyfanatic.com. The mailto action is disabled in this restoration.
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